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    Home»Reviews»Marvel’s Wolverine review: not quite Spider-Man
    Marvel’s Wolverine review: not quite Spider-Man
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    Marvel’s Wolverine review: not quite Spider-Man

    The Tech GuyBy The Tech GuySeptember 11, 2026No Comments10 Mins Read0 Views
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    Not long into Marvel’s Wolverine, protagonist James “Logan” Howlett is joined by fellow mutant and Team X member Mystique. The blue-skinned shapeshifter is eager to share a shocking discovery with him: a sinister secret hidden behind a closed door. But I ignore her request, instead continuing down the hall to soak in the game’s stunning visuals.

    Review info

    Platform reviewed: PS5 Pro
    Available on: PS5
    Release date: September 15, 2026

    It’s the natural-looking rain streaming down a window that initially catches my attention. But beyond the pelting precipitation, I also spy equally impressive smoke, flames, and burning embers spewing from a fiery explosion – the apparent fallout of Wolverine’s enemy-eviscerating entrance.

    • PlayStation Marvel’s Wolverine at Currys for £62.99

    The destruction below is contrasted by beautiful moonlight above, which is occasionally punctuated by eye-pleasing flashes of lightning.

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    Production values as sharp as Wolverine’s claws

    A Marvel's Wolverine promotional screenshot.

    (Image credit: Sony)

    Of course, if you’ve played any recent first-party PlayStation game, these realism-rivaling effects probably won’t come as a huge surprise. As expected, Insomniac Games’ latest superhero romp is obscenely pretty, polished, and packing the sort of production values that’ve come to define Sony‘s single-player, story-driven output.

    Best bit

    A Marvel's Wolverine promotional screenshot.

    (Image credit: Sony)

    Nearly invincible with indestructible claws to match, Wolverine begins the campaign as a feral, vengeance-fueled force of nature. But he somehow becomes even more powerful, leading to combo-fueled combat encounters that encourage you to creatively chain together a growing arsenal of epic, blood-spewing specials. From turning Logan’s claws into a spinning tornado to spiraling him through enemies like a human drill, there’s no shortage of ways to deal death with style – and entrails – to spare.

    This level of quality extends to Wolverine‘s characters and storytelling as well. Supported by incredibly layered, emotional performances (Liam McIntyre and Troy Baker especially stand out as Logan and Nathaniel Essex, respectively), the former features unmatched facial details and visual fidelity.

    And while the game’s narrative doesn’t quite achieve the extreme highs of its technical and artistic excellence, it works surprisingly well, spinning an engaging tale that’ll please Marvel enthusiasts while also welcoming complete newcomers into this potentially complex universe.

    There are a ton of familiar characters, both friends and foes, that fans will love spending time with. But the game’s pre-X-Men tale also does a great job introducing these favorites without boring the established audience or relying on exposition dumps.

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    In Wolverine‘s universe, for example, Logan and Jean Grey meet for the first time, challenging its writers to not only introduce these well-known characters to each other, but also to a potential new audience. The task is handled elegantly, however, in an early mission at Team X’s HQ that sees the pair naturally sharing personal details while searching for drawings a mischievous mutant child has hidden for them.

    Slice and dice with cinematic style to spare

    Marvel’s Wolverine

    (Image credit: Insomniac Games)

    This is a single instance, but the lengthy story often leverages these quieter, absorbing – and interactive – scenes to flesh out its nuanced characters and connect the larger story to the obscenely over-the-top bloodbaths that fill the rest of the campaign. While storytelling and characterizations certainly have their place in Wolverine, the game is, first and foremost, a visceral, action-packed power fantasy focused on showing fans what it feels like to get behind the titular mutant’s adamantium death-dealers.

    Of course, considering Logan is virtually indestructible and his signature retractable claws are capable of turning even a tank to ribbons, the developers also faced the daunting task of balancing the combat difficulty. How exactly do you ensure encounters are challenging and consequential when you’re playing as someone who can return from the brink of death and cut through steel like it’s warm butter?

    Using a variety of creative systems and mechanics, Insomniac has mostly found a nice balance between allowing the beast-like protagonist to be the absolute badass you’d expect, without being ridiculously overpowered. At its core, the combat is an absolute button-mashing blast. Complemented by intuitive, snappy inputs, immersion-ratcheting DualSense effects, and environments filled with destructible items, simply shredding through hordes of enemies feels fantastic.

    Reducing goons to piles of lopped limbs and red plasma is also as easy on the eyes as it is on the thumbs. Slick animations, cinematic finishing moves, and more blood and gore than you’ll find on the floor of a slaughterhouse ensure every kill is as fun to watch as it is to execute.

    The visual abuse Logan suffers is also a surprising highlight, as he too becomes soaked in viscera. But it goes deeper than that, literally, as his clothes become increasingly tattered, exposing ugly wounds and the highest fidelity sweat and body hair I’ve ever seen – enter photo mode at your own risk.

    Whether you’re taking on Bolivar Trask’s cybernetic soldiers, chipping away at a towering Sentinel, or sinking your claws into any number of baddies and bosses we won’t spoil here, slicing and dicing from behind Wolverine’s shiny skewers is endlessly entertaining. But the game’s attempts to deepen the combat beyond the animalistic amnesiac’s rage-fueled hacking-and-slashing are a bit hit or miss.

    Marvel’s Wolverine – Extended Gameplay Trailer | PS5 Games – YouTube
    Marvel’s Wolverine - Extended Gameplay Trailer | PS5 Games - YouTube


    Watch On

    As Logan levels up, you can invest points to unlock new moves and special abilities, dubbed “Techniques.” The former are primarily flashy skills and combos that build on the character’s base attacks, parries, kicks, staggers, jumps, dodges, and other core skills. Adding these to your already considerable arsenal definitely has benefits, from delivering more damage and disarming enemies to recovering some health and even flinging foes into each other.

    Most of all, these moves – which require specific button inputs to pull off – inject a ton of cinematic style into your kill sprees. But more often than not, that’s exactly why I used them, as their offensive and defensive benefits alone didn’t feel impactful enough, especially when I could achieve similar results by spamming basic “barrage” attacks, dodging from danger, and unleashing specials as they cued up.

    Those latter attacks, however, do make a huge difference. Working off cooldown timers, these devastating moves put you a button-press away from barreling through targets like a human drill, spinning through hordes with the force of a tornado, and performing other table-turning abilities.

    These special attacks can be upgraded and also include a nice healing option when you’re at death’s door. Speaking of Logan’s regenerative superpower, he also has access to “Rage,” a resource he builds during combat that supports a second wind-like mechanic and – as advertised – allows him to go full-on feral, ventilating targets even more viciously than usual.

    When combined with the specials – and some other late-game enhancements I won’t spoil here – both the basic and rage-fueled skills make for unquestionably thrilling encounters, albeit battles that aren’t as deep as their designers intended.

    Snikt!-fueled style over substance

    A Marvel's Wolverine promotional screenshot.

    (Image credit: Sony)

    Similar sentiments can be applied to Wolverine‘s non-combat content as well. You’ll spend most of your time in this globetrotting adventure painting cities and towns – across Canada, Japan, Madripoor, and more – plasma-red, but when not shish kebab-ing baddies, you’ll retract your claws for some less violent activities.

    In addition to the excellent story interludes, Logan does some investigating, chases fleeing enemies – on foot and while straddling a motorcycle – and a surprising amount of platforming.

    None of these tasks are optional, and while they don’t offer anything particularly special, they do deliver the occasional fun distraction. The bike chases, for example, are practically on rails, but it still never gets old slashing a pursuing vehicle’s tires with your claws.

    The platforming sections, meanwhile, generally get the job done, but sometimes kill the immersion when the mutant – who can often scurry up trees like a cat – suddenly can’t scale a fence, crate, or wall.

    A Marvel's Wolverine promotional screenshot.

    (Image credit: Sony)

    Wolverine makes no apologies for being a linear, scripted action-adventure, a quality that often works to its benefit. But it can also be a detriment, like during those fickle platforming moments. This heavily directed approach does afford players some freedom, encouraging them to sniff out collectible bottles of whiskey and timed challenges accessed in Logan’s creepy “Nightmare Cabin.” These mini-games, unfolding in his haunted memories, also shed a bit of light on his dark, foggy past.

    Whether hunting for booze or conquering these timed tasks, you’ll collect DNA strand-altering “Adaptation” points, a currency that feeds another character progression path. But these passive perks don’t feel all that meaningful among Logan’s already considerable arsenal. Toss in the fact that these cabin-diving diversions have you partaking in the same gameplay you’re already doing on the critical path – only against a clock – and they feel like an undercooked attempt at optional content.

    Suit crafting feels similarly half-baked. The game contains 30-plus costumes and accompanying claws, a fantastic, fan-pleasing inclusion. But the suits are purely cosmetic, and accessed by investing the same “materials” hidden around the world.

    Donning Logan with a cowboy hat or dropping him in this hyper-realistic world as his anime-inspired Marvel Tokon: Fighting Souls persona is awesome, as is the permanent health bump you receive as you buy more suits. But with just the same single resource used and no gameplay effects added, calling it “crafting” is a stretch.

    A Marvel's Wolverine promotional screenshot.

    (Image credit: Sony)

    As a linear, single-player action-adventure, Wolverine works brilliantly, delivering a visually striking, cinematic blockbuster supported by engaging characters and emotional storytelling. It’s also brimming with stylish, blood-soaked combat that kept a smile stretched across my face until the credits rolled.

    When it strays from its heavily scripted path, however, attempting to layer strategic depth into its arcade-y encounters – as well as engaging, optional activities into its carefully crafted world – it does reveal some undeniable cracks in its adamantium armor.

    Should you play Marvel’s Wolverine?

    Play it if…

    Don’t play it if…

    Accessibility features

    Marvel’s Wolverine includes an impressive suite of accessibility assists, beginning with plenty of options to tailor the blood, gore, violence, and profanity to any player’s comfort level.

    Beyond that, there are various difficulty settings, as well as ample gameplay assists to further tweak and tailor the challenge within those defaults. In addition to the expected inclusions for customizing subtitles, UI, and HUD elements, a huge selection of audio and visual assists are also available.

    While a variety of high-contrast modes and color customizations are included, dedicated protanopia, deuteranopia, and tritanopia selections seem to be absent.

    How I reviewed Marvel’s Wolverine

    I spent just over 25 hours with Wolverine, completing its campaign before replaying many missions to seek out collectibles and attempt optional time trial challenges.

    I played the game on my PS5 Pro using my budget TCL 4K 65″ TV, with HDR enabled. For audio, I tested with both the display’s onboard stereo speakers and Sony’s PlayStation Pulse Elite headset.

    First reviewed September 2026

    PlayStation Marvel’s Wolverine: Price Comparison

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