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    Home»Reviews»Star Wars Zero Company review: a Clone-Wars-era story that seamlessly melds isometric warfare and a stunning cinematic experience
    Star Wars Zero Company review: a Clone-Wars-era story that seamlessly melds isometric warfare and a stunning cinematic experience
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    Star Wars Zero Company review: a Clone-Wars-era story that seamlessly melds isometric warfare and a stunning cinematic experience

    The Tech GuyBy The Tech GuyAugust 28, 2026No Comments10 Mins Read0 Views
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    It’s almost midnight, and I’m still playing Bit Reactor’s turn-based tactics (TBT) strategy game, Star Wars Zero Company. I’m nearing the end of a tense battle that’s lasted longer than I’ve realized, but I’m so close to success. Only a few enemies remain, and Hawks is out of med packs; Tricks, Tel, and Luco are all low on health, and I don’t want to risk any more injuries that could lead to my favorite Operators’ permanent death. One mistake will cause a domino effect that ends in defeat, but I have to make a move.

    I have Luco and Trick fire their blasters at a single enemy, taking them down with a lucky critical hit, before positioning them behind cover alongside Hawks. I lay a trap; with Overwatch enabled and monitoring the area where the boss and the final enemy are located, I have Tel rush ahead into position. Using all the Advantage I’ve accrued through the last few tactical turns, the Jedi Padawan executes her special Force action, knocking back both enemies into the zone of my team’s line of sight. Even though they have no Action Points (AP) left, thanks to my planning, Luco, Trick, and Hawks fire off three more shots each, and together, we achieve victory.

    Review info

    Platform reviewed: PC
    Available on: PS5, Xbox Series X, Xbox Series S, PC
    Release date: August 27, 2026

    Before playing Zero Company, Bit Reactor’s debut game made by a studio founded by former Firaxis Games and XCOM veterans, I was concerned my lack of experience with XCOM would hinder my enjoyment of this new Star Wars story. But after just a few hours of taking on mercs and clankers, jumping to various planets via hyperspace, and getting to know my fellow Operators, I quickly fell in love.

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    Learn from the past, but live for the future

    Star Wars Zero Company REVIEW screens

    (Image credit: Bit Reactor)

    What I love about Star Wars, besides the lightsabers, the expansive lore, and dark side baddies, is the seemingly unlimited opportunity for new stories within the vast galaxy, far, far away.

    While Zero Company is set 20BBY during the twilight of the Clone Wars, a frequently revisited era in the franchise, this story chooses to tell a story from the perspective of someone no longer tied directly to the conflict, but has been affected by it. The fact that the player character, Hawks, is a former captain in the Grand Army of the Republic is a unique premise that initially piqued my interest; they commanded the 100th Clone Company and led a campaign that led to a Trooper massacre, Trick being declared unfit for duty due to an injury, and Hawks’ dismissal.

    Hawks now leads the titular covert squad on a mission to take down the paramilitary cult known as The Infinite Coil and its leader, Kundri Fathom, who are all diseased by the mysterious Shadow Plague and are slowly building their forces across the galaxy.

    As Hawks and Zero Company tackle this growing threat against the backdrop of the Clone Wars, the team is also dealing with their own personal issues and the consequences of warfare, whether at the hands of the Republic or the Separatists, with the story exploring themes of justice, revenge, belonging, grief, and guilt.

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    It’s a compelling approach with surprising twists and turns that takes the story in an unexpected direction and had my Star Wars-loving heart pounding thanks to the brilliant way Bit Reactor seamlessly blends cinematic storytelling and a brilliantly formulated combat system.

    Best Bit

    Star Wars Zero Company REVIEW screens

    (Image credit: Bit Reactor)

    Star Wars Zero Company‘s turn-based tactics gameplay is its best feature, offering an incredible amount of character customization that allows players to experiment with different loadouts and specializations for some immensely fun missions.

    This is a spoiler-free review, and I won’t get into the details, but Hawks’ history has interesting implications for the narrative in ways I wasn’t anticipating; they’re a smart, funny, sarcastic, but decisive individual, navigating being a leader who is, once again, caught up in a galactic threat. And while they’re a customizable character, they feel like they belong in this universe as much as any other protagonist we’ve had before.

    Fathom herself, as the primary antagonist, however, separate from Coil members you run into plenty of times, feels a bit underutilized throughout the story, and I was left with a desire to know more about her.

    The majority of the campaign finds Zero Company trying to track Fathom down while she continuously eludes them and works from the shadows, which means there aren’t many opportunities for the antagonist to shine on screen; it feels like wasted potential as she’s a very interesting villain with a unique motivation that compliments the broader narrative, but without that extra character exploration, especially in parallel to Hawks and their development, I was left with some unanswered questions and ultimately unsatisfied.

    Wars are not won with superior weapons, but with superior strategy

    Star Wars Zero Company REVIEW screens

    (Image credit: Bit Reactor)

    I stand by what I wrote in my preview: Star Wars fans with no knowledge of TBT games like XCOM can absolutely enjoy this game. Bit Reactor has done an excellent job making a beginner-friendly, not to mention incredibly rewarding, experience when you get accustomed to strategizing on the fly and go on to achieve win after win.

    Squad appearances, tailored loudouts, and the numerous specializations on offer, be it Medic, Scoundrel, Heavy, or Scout, present an unbelievable amount of player freedom, which allows for some impressive customization, as well as what seems like an opportunity for limitless playthroughs.

    This is especially true when the secondary specializations are unlocked for Zero Company; I gave my Hawks the Medic spec, which allowed an extra sense of security for playing on permadeath mode, and I was amazed by how my second spec, Gunslinger, completely refreshed battles and provided new and imaginative strategies on the battlefield.

    Star Wars Zero Company REVIEW screens

    (Image credit: Bit Reactor)

    My squad for Tactical Missions typically included Tel because of her ranged Force abilities, and Trick, who can withstand getting Downed and can automatically revive during the next turn in battle; their Hero Talents came in handy when the mission was on the verge of failure, and their fully upgraded skill trees made them a must-have, especially for higher difficulty battles that featured a variety of enemies that are tougher than others.

    Kabb also has a sick uppercut ability that lets him wollop enemies, while Luco has a sniper skill that guarantees a 100% hit; learning how these talents work, strategizing how best to spend my squad’s limited three AP should have been stressful, but the process was just awesome.

    Continuously maneuvering across ever-shifting and lovingly crafted isometric maps wrapped in an authentic Star Wars atmosphere, outplaying a contingent of droids, deadly Coil soldiers, and syndicate members with just wit, and mixing and matching team builds to your preference with a ton of options to experiment with; all of this offers an immensely rewarding gameplay experience that continuously delivers.

    No Tactical Mission feels the same, and even when they take longer to complete because of their difficulty level—and believe me, they can take a while—it doesn’t matter, because the sense of accomplishment I felt after every mission was worth the time.

    Courage makes heroes, but trust builds friendship

    Star Wars Zero Company REVIEW screens

    (Image credit: Bit Reactor)

    The campaign is also strengthened by Zero Company’s interpersonal relationships, consisting of multiple colorful characters, including a loyal ex-Clone Trooper, a Mandalorian turned bounty hunter, a sharp-tongued Umbaran sniper, a Jedi Padawan without a Master, and more.

    The game leans into role-playing game (RPG) systems by melding TBT gameplay and Bonds, a relationship approval system vital for unlocking features like new talents, focus points, and stat bonuses. Similar to Bioware’s dynamic relationship system found in Dragon Age and Mass Effect, minus the romance and branching dialogue trees, Bonds are deepened by completing each character’s personal questline, how you approach Operations, or how you respond in conversations.

    Zero Company‘s Bond system is great, and I know it’s primarily a TBT strategy game; however, I can’t help but think it would have benefited even more if it went harder with the RPG mechanics, like additional dialogue choices, to really reinforce and shape those Bonds.

    Characters may also have negative opinions of each other, and it’s pretty fun, and essentially the key to success, to purposefully pair them together during missions to make them grow closer with the benefit of improving their loadout and unlocking new combat synergies.

    Star Wars Zero Company REVIEW screens

    (Image credit: Bit Reactor)

    Outside of missions, it’s pretty neat how Operators, even the ones you can create and recruit yourself, can be found around The Den having conversations and revealing a bit more behind the curtain; the switch to a third-person perspective here also brings a personal touch to these relationships, making them feel alive in their environment.

    Alongside other characters like Runa and Bennic, authored Operators have so much personality with their own motivations and perspectives, with stellar performances from the ensemble cast; they’re not just soldiers along for the ride, and while some pairings have more fleshed-out Bonds that are more ingrained in the main campaign than others, like Trick and Luco, they’re equally memorable.

    Whether it’s Tel, Jae, Kabb, or particularly Trick, they feel like the backbone of the narrative and are as authentic to the Star Wars world they occupy, which is why when/if a character is killed in permadeath mode, the loss is truly felt.

    This feature is a must if you want to up the risk factor during missions and truly heightens the stakes as you build these meaningful relationships, even if it means you’ll be locked out of some pretty amazing missions if Operators die.

    Star Wars Zero Company REVIEW screens

    (Image credit: Bit Reactor)

    Bit Reactor seamlessly blends cinematic storytelling and a brilliantly formulated combat system.

    I had some issues during my preview session, mostly frame rate problems that took me out of the experience, but I’m happy to say performance has been vastly improved with my review copy on PC. With my mid-to-high range build, which consists of an Nvidia RTX 3060Ti graphics card and Ryzen 7 5700X 8-Core processor, the gorgeous cinematics and gameplay frame rates were consistently high, hitting 60fps the majority of the time, with the odd dip to the upper 40fp to lower 50fps range occasionally depending on how visually busy the scene is.

    I also didn’t encounter any significant performance snags, either. Bugs are almost non-existent, aside from a few encounters during conversations and cinematics where audio didn’t sync correctly and tactical turns sometimes took a little longer to load from the enemies’ side; otherwise, I had a pretty smooth experience.

    Should you play Star Wars Zero Company?

    Play it if…

    Don’t play it if…

    Accessibility features

    Star Wars Zero Company is a bit short on accessibility features, having only standard vision settings like text size and color blind mode, as well as a motion reduction setting for on-screen action.

    How I reviewed Star Wars Zero Company

    I spent just over 40 hours playing Star Wars Zero Company on my gaming PC with my Logitech G G715 wireless gaming keyboard and Logitech G703 wireless gaming mouse. I used a Gigabyte M32U gaming monitor and my Sony WH-CH520 wireless headphones for audio.

    First reviewed August 2026.

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